The basic concepts of preparation

THE BASIC CONCEPTS OF PREPARATION


THE BASIC FACTORS OF A MATCH



  • Ball possession


    All players must position themselves in a way that they can intervene in the game. It is taken for granted that they move their defenders so as in the given moment they can break free to receive the ball.



  • Opposition’s ball possession


    When the team loses the ball, the task of all players is to get it back. This can be achieved by marking the nearest player, narrowing down the pitch, blitz etc.



  • Change of ball possession


    The moment when a team loses the ball, and has to be won back immediately. This situation doesn’t mean ball possession for the other team.




    THE PLAYERS HAVE TO BE PREPARED FOR THESE BASIC FACTORS SO THEY CAN GAIN EXPERIENCE DURING PRACTICE


    THE PITCH

    The size of the pitch should be adjusted according to the players’ age.



    • 6-7-year-olds 20x30 m
    • 8-9-year-olds 30x40 m
    • 10-11-year-olds 45x65 m
    • from 12 years entire field
    • the official pitch size is 68x105 m

    The tasks are determined by the number of players and the size of the pitch.



    THE PLAY SYSTEM COMPRISES



    • the positioning of players
    • relation with each other and the ball
    • utilization of the pitch
    • winning and possessing the ball
    • creating chances and the sum of all principles to be realized*

    THE LINE UP


    The default positioning of players on the field, from which they execute attacks individually or together, or, after losing the ball, they defend.


    TACTICS


    Practical application of the knowledge of the game-system, and taking the game situations, and circumstances into consideration.


    MATCH-LIKE TRAINING


    Training with match-like requirements.


    GAME SITUATION


    The game is characterized by ever-changing circumstances where players – either attacking or defending – always have to initiate and adapt. The ability to solve game situations correctly is the result of a long learning process . .


    GAME CLEVERNESS


    A smart player works out his task efficiently, economically and effectively.


    GAME SKILLS


    The player is ready to choose the right solution in a series of game situations, and he carries them out correctly, thanks to his coordination and conditional basis.


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